ASCII Robot Soccer
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www-2.cs.cmu.edu/~trb/soccer/
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Hannibal and Brutus
Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
http://www.cam.org/~bigjeff/Hannibal.html
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Project: Von Neumann
Index
http://www.krl.caltech.edu/~charles/alife-game/
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Game AI
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html
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Command Forces Simulation (CFOR)
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
http://ms.ie.org/cfor
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Amit's Thoughts on Path-Finding
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/
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GIB Research
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
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Chinook
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/
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Xconq
Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
http://sources.redhat.com/xconq/
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RoboCup: The Robot World Cup
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
http://www.robocup.org
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