Radiosity: An Illuminating Perspective
Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.
http://research.microsoft.com/~sdrucker/papers/radiosity_genexam.pdf
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Volume Graphics: Field-based Modelling and Rendering
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.
http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf
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Global Illumination Compendium by Philip Dutré
A compendium containing most of the useful formulas and equations for global illumination algorithms.
http://www.cs.kuleuven.ac.be/~phil/GI/
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Improved Noise by Ken Perlin, Reference Implementation
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
http://mrl.nyu.edu/~perlin/noise/
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Eliminating Popping Artifacts in Sheet Buffer-Based Splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
http://www.cs.sunysb.edu/~mueller/research/pop/
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Ray Tracing Bibliography
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.
http://www.acm.org/tog/resources/bib/
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Radiance Technical Papers
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
http://radsite.lbl.gov/radiance/papers/
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Graphics paper indexes
Indexes for online version of papers from SIGGRAPH and various other conferences.
http://www.cs.brown.edu/~tor/
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Jules Bloomenthal Published Papers
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
http://www.unchainedgeometry.com/jbloom/papers.html
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Prof. Dr. Alexander Keller
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
http://graphics.uni-ulm.de/
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